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Friday, June 4, 2010

Learn to play Golf - Golf Rules at a Glance

These Golf Rules at a Glance are designed to give beginners to the game of golf a quick glance at the key elements of the rules. The official Rules of Golf take up around 100 pages of a booklet published by the USGA and R&A. So these Golf Rules at a Glance are a sort of introduction to the full Rules of Golf.

Please note that this summary of the rules should never be used to settle disputes or disagreements; always consult the full rules for that. And make sure that you move on to read and explore the full and complete Rules of Golf after familiarizing yourself with the basic concepts here. You can read the full rules online, but you should also pick up a copy of the rulebook at your local course or by ordering from the USGA or R&A.

These Golf Rules at a Glance are based on a similar offering from the PGA of America which originally appeared on PGA.com; parts of that article appear here with permission from PGA.com. This version has been updated, and will be maintained on About.com, by John Hutchinson, who runs the RulesHistory.com Web site.

Now, on to your introduction to the rules (click a link to read the full version of any given rule):

Rule 1: The Game
The holes on the course must be played in order (1 through 9, or 1 through 18) unless the committee says otherwise.
You must always play by the Rules. You are not allowed to change or ignore them.

Rule 2: Match Play
In match play, each hole is a separate contest. If you win the first hole, you are "one-up"; if you lose it, you are "one-down"; if you halve it, you are "all-square."
You have won the match when you are more holes up than there are left to play. For example, if you are three-up and there are only two holes left to play, you have won “three and two”.
Anyone you are playing against is your "opponent."

Rule 3: Stroke Play
In stroke play, the competitor with the lowest total score for the round (or rounds) is the winner.
You must play your ball into the hole before starting the next hole.
Anyone you are playing with is a “fellow-competitor”.
It is not possible to play match play and stroke play at the same time.

Rule 4/Rule 5: Clubs and the Ball
You may carry no more than fourteen clubs.
You may not change balls during the play of a hole unless a Rule allows it. However, if you damage your ball or it goes out of shape, you may change the ball after first consulting your opponent or fellow competitor.

Rule 6: Player’s Responsibilities
Read the notices given to you by the tournament officials.
Always use your correct handicap.
Know your tee-time or starting time, and be there ready to play at that time.
Make sure you can identify your own ball (put a mark on the ball in case someone else is using an identical ball).
In stroke play, make sure your score for each hole is correct and sign your card before returning it.
Don’t unduly delay play – keep up with the group in front. Keep playing unless there is danger from lightning, you become ill, or an official tells you to stop.

Rule 7: Practice
You may not hit a practice shot while playing a hole, or from any hazard. Normally, practice is not allowed on the course before a stroke event, but is allowed before a match. However, a committee may alter this rule so always check the conditions of competition.

Rule 8: Advice on How to Play
During a round, you may not ask anyone except your caddie or partner for advice on how to play. However, you may ask anyone about the Rules or the position of hazards or the flagstick.
You may not give advice to your opponent or fellow-competitor.
Don’t position any marker to indicate your line of play.

Rule 9: Advising Opponent on Strokes Taken
In match play, you must tell your opponent the number of strokes, including penalties, you have taken if you are asked.

Rule 10: The Order of Play
The player who has the lowest score on a hole has the right to play his/her ball first on the next hole. This is called the "honour."
While playing a hole, the player whose ball is farthest from the hole plays first.
In match play, if you play out of turn, your opponent may make you replay your shot. This is not so in stroke play.

Rule 11: Teeing Ground
Tee your ball between the tee-markers or a little behind them. You may tee your ball as far as two club lengths behind the markers.
If your ball accidentally falls off the tee before making your first stroke, you may replace it without penalty.

Rule 12: Finding Ball in Hazard/Identifying Ball
A hazard is any bunker (a hollow area containing sand) or water hazard (lake, stream, drainage ditch, etc).
In a bunker or water hazard, if sand or leaves cover your ball, you may remove enough of the sand or leaves to be able to see a part of the ball.
You may lift your ball to identify it anywhere on the course. You must tell your opponent or fellow competitor before you lift your ball to identify it.

Rule 13: Playing the Ball as It Lies
You must play the ball as it lies. You may not move it to a better spot.
You may not improve your lie by pressing down behind the ball. The club may be grounded only lightly behind the ball.
You may not improve the area of your stance, intended swing or line of play by bending or breaking anything growing, such as tree branches or long grass.
In a bunker you may not touch the sand, or in a water hazard touch the ground or water, with your club before or during your back swing.
In any hazard, you may not remove loose impediments (natural things such as leaves or twigs) but you may remove obstructions (artificial objects such as bottles or rakes.)

Rule 14: Striking the Ball
You must strike the ball fairly with the head of the club. You may not push, scrape or rake the ball, nor accept any assistance or use any artificial aid in making your stroke.
You must not hit your ball while it is moving (except in water).

Rule 15: Playing a Wrong Ball
If you play a ball that is not yours, you lose the hole in match play, or incur a two-stroke penalty in stroke play.

Rule 16: The Putting Green
If any part of your ball is touching the green, it is on the green.
When your ball is on the green, you may brush away leaves and other loose impediments, but otherwise do not touch your line of putt.
You may repair ball marks or old hole plugs, but do not repair marks made by spikes or shoes before playing.
You may not test the surface of the green by rolling a ball or scraping the surface.
Always mark your ball by putting a small coin or other marker behind it when you want to pick it up to clean it or get out of another player's way.
If your ball overhangs the edge of the hole you can wait ten seconds to see if it drops in. If it falls in after 10 seconds, add a penalty stroke to your score.

Rule 17: The Flagstick
If your ball is played from off the green, there is no penalty if your ball strikes the flagstick, provided no one is attending it.
If your ball is on the green, do not putt with the flagstick in the hole. Either take the flagstick out or ask another player to hold it and take it out when you play your ball. In match play, if you putt and your ball hits the flagstick when it is in the hole, you lose the hole. In stroke play, you must add two penalty strokes to your score.

Rule 18: Ball is Moved
If you or your partner touches or moves your ball on purpose or accidentally, add a penalty stroke to your score and replace the ball. If you don’t replace it, add two penalty strokes.
If someone or something else moves your ball there is no penalty, but you must replace it.
If the ball is moved by wind or water, you must play it as it lies.
If the ball moves once you have addressed the ball, add a penalty stroke and replace the ball.

Rule 19: Ball in Motion Deflected or Stopped
If your ball hits you, your partner, your caddie, or your equipment you are penalized one stroke and you must play your ball as it lies.
In match play, if your ball hits your opponent, his caddie, or his equipment, there is no penalty; you may play the ball as it lies or replay the shot.
In stroke play, if your ball hits a fellow competitor, caddie, his equipment or anything else there is no penalty and the ball is played as it lies.
If your ball hits another ball and moves it, you must play your ball as it lies. The owner of the other ball must replace it. If your ball is on the green when you play and the ball that your ball hits is also on the green, you are penalized two strokes in stroke play. Otherwise, there is no penalty.

Rule 20: Lifting and Dropping the Ball
If you are going to lift your ball under a Rule and the Rule requires that the ball be replaced, you must put a ball-marker by the ball before you lift it.
When you drop a ball, stand erect and hold your arm out straight when dropping it.
If a dropped ball hits the ground and rolls into a hazard, out of a hazard, comes to rest more than two club-lengths from where it first struck a part of the course, nearer the hole or, if you are dropping away from an immovable obstruction or ground under repair, etc., back where the obstruction or ground under repair still interferes with your stance or swing, you must re-drop. If the same thing happens when you re-drop, you must place the ball where it struck the ground when it was re-dropped.
If you play a ball from a wrong place, you lose the hole in match play, or two penalty strokes in stroke play.

Rule 21: Cleaning the Ball
You may clean your ball when you lift it, with a few exceptions: when you are checking if it is unfit for play, identifying it, or if it interferes with another player’s play.

Rule 22: Ball Interfering with or Assisting Play
If another ball interferes with your swing or is on your line of play, you may ask the owner of the ball to lift it.
If your ball is near the hole and might assist another player, you may lift your ball.

Rule 23: Loose Impediments
Loose impediments are natural objects that are not growing or fixed - such as loose leaves, twigs, fallen branches, stones and insects. You may remove a loose impediment except when your ball and the loose impediment lie in a bunker or water hazard. (Exception see Rule 12-1)
If your ball moves as a result of removing a loose impediment, you incur a penalty of one stroke unless your ball is on the putting green.

Rule 24: Obstructions
Obstructions are artificial or man-made objects. Bottles, cans, rakes, etc., are movable obstructions. Sprinkler heads, shelters, cart paths, etc., are immovable obstructions.
Movable obstructions anywhere on the course may be removed. If the ball moves when moving an obstruction, there's no penalty and the ball must be replaced.
You may drop your ball away from an immovable obstruction if it interferes with your swing or stance. Find the nearest point not nearer the hole where the ball could be played without interference with your swing or stance. Drop the ball within one club-length of that point. Note: It is good practice not to pick up the ball until you have established the nearest point of relief.

Rule 25: Casual Water; Ground Under Repair; Animal Holes
Casual water is any temporary water caused by rain or over-watering. Ground under repair is any damaged area, which the Committee has marked as such.
If your ball or your stance is in casual water, ground under repair or a burrowing animal hole, you may either play the ball as it lies or find the nearest place not nearer the hole which gives you relief, and drop the ball within one club-length of that place.
If your ball is in casual water, etc., and you cannot find it, determine where the ball entered the area and drop a ball within one club-length of that place without penalty.
If your ball is on the wrong putting green, find the nearest place off the green, not nearer the hole, and drop the ball within one club-length of that place.

Rule 26: Water Hazards
Water hazard margins are identified by yellow stakes or lines. Lateral water hazard margins are identified by red stakes or lines.
If your ball is in a water hazard or a lateral water hazard, you may play it as it lies. If you cannot find it or do not wish to play it, add a penalty stroke and do one of the following:
a. drop and play another ball from where you last played;
b. drop a ball behind the water hazard as far back as you wish on a straight line from the hole, keeping where your ball last crossed the hazard margin between the hole and where you drop the ball;
c. if it’s a lateral water hazard, you may also drop a ball within two club-lengths of where the ball last crossed the hazard margin, no nearer to the hole.

Rule 27: Ball Lost or Out of Bounds
A ball is lost if it is not found within five minutes after you first begin to search or you have put another ball into play.
A ball is out of bounds when all of it lies beyond the inside line of objects such as white stakes, or a fence or wall that marks the boundary of the course.
If your ball is lost or out of bounds, you must add a penalty stroke to your score and play another ball from where you played your last shot (known as “stroke and distance”).
If you think your ball may be lost or out of bounds, you may play a provisional ball from the place where your first ball was played. You must tell your opponent or fellow-competitor that you are playing a provisional ball and play it before you leave the area to look for the first ball. If you cannot find your first ball or if it is out of bounds, you must count all the strokes with the first ball and provisional ball, add a penalty stroke and play out the hole with the provisional ball. If you find your first ball in bounds, you must continue play with it and pick up the provisional ball.

Rule 28: Ball Unplayable
If your ball is under a bush or in some other bad situation and you decide you cannot play it, add a penalty stroke and do one of the following:
a. Go back to where you played the last shot and play a ball from there;
b. Go back on a straight line as far as you wish, keeping where the unplayable ball lay between the hole and where you drop the ball;
c. Measure two club-lengths from where the unplayable ball lay, drop a ball and play from there.

Rules 29, 30, 31, 32: Other Forms of Play
Threesomes, foursomes: Partners play alternately at one ball. If you play out of turn you lose the hole in match play (or incur two penalty strokes in stroke play). Penalties do not alter the order of play.
Three-ball, four-ball, better-ball: Each player plays his own ball. A player may play alone if his partner cannot be there. Partners may choose to play in any order.
Stableford: A stroke play event using a points-scoring system rather than total strokes. It is not necessary to hole out on every hole.

Thursday, June 3, 2010

How to play cricket- The Cover-Drive Drill

As a batsman and cricketer you primary aim is to score as many runs as possible to help your team set a high target for the opposition, or in order to beat the score which the opposition has set for you.

To help you do this, this article will identify some common cricket batting questions and show you how to play better cricket. Hopefully you'll find these some of the most useful cricket batting tips which will help you improve your cover drive and score more runs.

The cover drive is an aggressive and attacking shot which is played to a delivery which is pitched up or just a bit full of a good length, you are aiming to hit the ball along the ground between mid off and cover.

To play the shot, watch the ball out of the hand and correctly judge that the ball is going to be slightly full of a good length. From your stance, lead with your front shoulder in towards the line of the ball and into the shot. If you lead with your shoulder first and get it inline it will help the rest of your body come into line naturally and more fluently.

Step with your front foot out to the pitch of the delivery and bring your bat down and through the line of the delivery, ensuring that you keep your front elbow high and bat straight (not a crossed batted shot). Aim to place the ball between mid of and cover, maintaining a firm base and follow through the shot in a relaxed manner.

Key points:

-Watch the ball out of the hand all the way onto the bat
-Lead with your front shoulder into the shot
-Get your foot to the pitch of the ball
-Keep you elbow high and bat straight
-Hit the ball along the ground
-Keep a solid base of support
-Follow through naturally



Common Problems:

Are you getting caught at mid-off or cover when you play the off/cover drive, is it caused by the follow through?

Getting caught at mid-off or cover is a very common problem and is not usually caused by an exaggerated follow through, but more likely to be with the timing of the shot or because the batsman is playing with too much bottom hand.

To solve this try loosening your grip with your bottom hand and practise just griping the bat with your thumb and first two fingers on your bottom hand. This should help you stop driving it in the air and getting caught.

Another technique is to try waiting a fraction of a second longer as if you're playing the ball too early it will go in the air, if you are struggling getting the timing right this is the solution for you.

Also if you're trying to drive a ball that is pitched short of a length you'll hit it up in the air. If so try to judge the length better and drive the balls that are pitched fuller of a good length, you should also take into account the pace and condition of the wicket as this will affect the timing of the shot. For example on slow wickets you will have to wait longer and play the ball later to keep the ball in the ground.

In conclusion remember to accentuate your leading elbow, keeping it high, don't use to much bottom hand as this will cause you to drop the elbow and hit the ball in the air. Practise in front of a mirror at home to watch and analyse your body position and always remember good footwork is the most essential part of any shot, so get your foot to the pitch of the ball.